Student Research Partnership in Digital Arts & the Humanities: The Viking Longship Project

10 January 2024

This past summer, I embarked on a journey into the past, joining the Virtual Viking Longship Project, a collaborative initiative between Carleton College and Grinnell College, overseen by Austin Mason,…

Virtual Longship terminology

Summer Research Partnership in Digital Arts and the Humanities: The Virtual Viking Longship Project

29 September 2023

In the summer of 2023, Madeline Smith ‘24, alongside her coworkers, Lily Haas, Kritika Pandit, and Jack Ochoa-Andersen, worked with Austin Mason to develop a virtual reality Viking Longship experience…

viking chest

Student Research Partnership in Digital Arts and the Humanities: Software Developer at Virtual Viking Longship Project

29 September 2023

During the summer, I had the chance to explore Virtual Reality (VR) development through the Virtual Viking Longship Project, supported by a Digital Humanities Advancement Grant. This collaboration between Carleton…

Viking Longship

Summer Research Partnership in Digital Arts and the Humanities: Virtual Viking Longship Project

29 September 2023

My role on the Virtual Viking Longship Project this summer has been to use Unity and virtual reality integration packages to provide functionality to our educational virtual reality experiences. Much…

screenshot from virtual viking longship game

Student Research Partnership in Digital Humanities: The Migrants’ Chronicles: 1892

13 February 2023

During winter break 2022 Charlie Solomon ’25 worked with Austin Mason, Assistant Director of the Humanities Center for Digital Humanities and Lecturer in History, on a research project for the…

screen shot from video game

Bringing the Past to (Virtual) Life through Digital History Research and Pedagogy

7 December 2020

The Mitford and Launditch Hundred House of Industry, now the Gressenhall Farm and Workhouse Museum, presents the historian with major opportunities for (re)imagining the past. Our digital modelling necessitated pulling off the mask it currently wears as a museum, stripping away the residue of its time as a twentieth-century Old Age Home, and uncovering the architectural and functional changes that turned it into a Union Workhouse of the New Poor Law period, after 1834.

Digital 3D model of the 1777 Gressenhall House of Industry produced by the authors and their student collaborators and rendered in Unity 3D.