The morning is devoted to brief (5 minutes) lightning round presentations followed by digital demonstrations highlighting the current projects of the participants.


Gisele Nelson (Carleton College), Gitanjali Matthes (Carleton College), Eric Alexander (Carleton College)

Wordskies: A research-based word cloud generator

Our project is a research-based word cloud generator, with features such as semantic grouping, bounding boxes, and color-coding that were chosen to target specific biases common in word clouds.

Jackie Beckey (Macalester College)

Collections Up Close: Leveraging Digital Transcription for Close Examination of Primary Source Material

Macalester students transcribed digitized Islamic manuscripts using From the Page. By transcribing these materials, students helped the library increase accessibility to these otherwise hidden records.

Mitch Ogden (University of Wisconsin – Stout)

Photogrammetry of Cultural Artifacts

A lab project for students to digitize cultural artifacts using Metashape. Also integrates material histories as interpretation of artifacts, using the framework of the Object Lessons book series.

Sara Cluggish (Carleton College), Teresa Lenzin (Carleton College), Austin Mason (Carleton College)

From Physical to Digital and Back: Digitization Experiments in the Perlman Teaching Museum’s Permanent Collection

Hacking the Humanities students are helping the Perlman digitize objects to explore new possibilities, including interactive 3D models, provenance maps, and a “Museum in a Box” of 3D printed replicas.

Martin Lang (Gustavus Adolphus College)

This War Game of Mine: Teaching Stories of War

This presentation explains the use of the video game This War of Mine in a media studies course and how it helped students understand media’s role in shaping attitudes about difficult social issues.

Peter Tu (Carleton College), Evan Lauer (Carleton College)

Developing a walking tour plugin for Omeka Classic

Carleton’s Digital Scholarship Interns created a walking tour plugin for Omeka Classic that generates paths, allows filtering, and shows popup windows for each tour on the Carleton Guide to Medieval Rome project.

Rob Hardy (Carleton College), Austin Mason (Carleton College), Sawyer Stone (Carleton College), Christopher Francese (Dickinson College)

Homeric Ship Model

To aid Greek students in understanding the text of Homer’s Odyssey, the team created a fully labeled and annotated 3D model of a Bronze Age ship.

Thomas Herron (East Carolina University), Vicky McAlister (Towson U), Ruth Canning (Liverpool Hope U), Susannah Ottaway (Carleton College), Sara Painter (South Central High School, Pitt Co, NC)

Castle to Classrooms: AI avatars in a VR setting?

A medieval Irish castle has been rendered in VR for teaching purposes in different disciplines. Can we now fill it with AI-directed interactive avatars of historical figures?

Nisar Ahmad (Forman Christian Collège, Lahore, Pakistan)

Applying Digital Methods in Humanities: Shaping Community-Connected Individuals

A case study discussing the experiences, practices, challenges, and effectiveness of applying Digital Liberal Arts practices to the Religious Studies undergraduate classroom in the age of AI.

Cecilia Cornejo, Victoria Aguado, Valentina Guerrero-Chala, Chisomnazu Oguh, (Carleton College)

The Wandering House – Sonic Archive

Reflections and ambient sounds recorded through The Wandering House project in Northfield, Lanesboro, and Red Wing, invite participants and visitors to examine the significance of home.