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CS 311 Computer Graphics 6 credits
Scientific simulations, movies, and video games often incorporate computer-generated images of fictitious worlds. How are these worlds represented inside a computer? How are they “photographed” to produce the images that we see? What performance constraints and design trade-offs come into play? In this course we learn the basic theory and methodology of three-dimensional computer graphics, including both triangle rasterization and ray tracing. Familiarity with vectors and matrices is recommended but not required.
- Spring 2025
- FSR, Formal or Statistical Reasoning QRE, Quantitative Reasoning
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Student has completed any of the following course(s): CS 208 – Intro to Computer Systems with grade of C- or better.
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CS 311.00 Spring 2025
- Faculty:Josh Davis 🏫 👤
- Size:34
- M, WLeighton 305 9:50am-11:00am
- FLeighton 305 9:40am-10:40am