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Your search for courses · tagged with DGAH Critand Ethical Reflectn · returned 11 results
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ARTH 250 The Coded Gaze: AI and Art History 6 credits
Artificial Intelligence (AI) can support or subvert human intelligence and it affects art and art history already today. This course will connect existing discourses in art history and the history of photography to recent AI questions and themes, demonstrating that many topics, which appear novel, have in fact a long and complex history. We will focus on questions of ethics that affect both AI and art history, including ownership of images, surveillance, and the representation of race and gender, while also exploring possible uses of AI in art history, e.g. the detection of forgeries, and the curation of AI artworks.
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ARTS 339 Advanced Photography 6 credits
In this course students explore photography as a means of understanding and interacting with both the world and the inner self. We will emphasize a balance of technical skills, exploration of personal vision, and development of critical thinking and vocabulary relating to photography. Advanced students will focus on developing a concise body of work independently through two self-directed longer projects. Instruction includes: use of large format cameras with a hand meter, film scanning, and strobe lighting. Students will learn to develop a portfolio as an ongoing process that requires informed and critical decision making to assemble a body of work. Collectively we will critique, analyze, give feedback on work and discuss readings that are pertinent to the production of images in contemporary times.
Two seats held for Art and Art History majors until the day after junior priority registration.
- Spring 2025
- ARP, Arts Practice
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Student has completed any of the following course(s): ARTS 139 – Beginning Photography or ARTS 142 – The Book As Art Object or ARTS 244 – Alternative Processes or ARTS 245 – Constructed Image with grade of C- or better.
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CAMS 187 Cult Television and Fan Cultures 6 credits
This course focuses on the history, production, and consumption of cult television. The beginning of the seminar will be focused on critically examining a number of theoretical approaches to the study of genre and fandom. Building on these approaches, the remainder of the course will focus on cult television case studies from the last eight decades. We will draw on recent scholarship to explore how cult television functions textually, industrially, and culturally. Additionally, we will study fan communities on the Internet and consider how fansites, webisodes, and sites like YouTube and Netflix transform television genres.
Extra time for evening screenings
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CAMS 214 Film History III 6 credits
This course is designed to introduce students to recent film history, 1970-present, and the multiple permutations of cinema around the globe. The course charts the development of national cinemas since the 1970s while considering the effects of media consolidation and digital convergence. Moreover, the course examines how global cinemas have reacted to and dealt with the formal influence and economic domination of Hollywood on international audiences. Class lectures, screenings, and discussions will consider how cinema has changed from a primarily national phenomenon to a transnational form in the twenty-first century.
Extra Time required for evening Screenings.
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CAMS 330 Cinema Studies Seminar 6 credits
The purpose of this seminar is guide students in developing and consolidating their conceptual understanding of theories central to the field of cinema studies. Emphasis is on close reading and discussion of classical and contemporary theories ranging from Eisenstein, Kracauer, Balazs, Bazin and Barthes to theories of authorship, genre and ideology and trends in contemporary theory influenced by psychoanalysis, phenomenology and cognitive studies.
- Fall 2024
- LA, Literary/Artistic Analysis
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Student has completed any of the following course(s): CAMS 110 – Intro to Cinema and Media Studies with a grade of C- or better.
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CCST 245 Analytical Approaches in Humanities 6 credits
How can it be that a single text means different things to different people at different times, and who or what controls those meanings? What is allowed to count as a “text” in the first place, and why? How might one understand texts differently, and can different forms of reading serve as resistance or activism within the social world? Together we will respond to these questions by developing skills in close reading and discussing diverse essays and ideas. We will also focus on advanced academic writing skills designed to prepare students for comps in their own humanities department.
- Winter 2025
- IS, International Studies LA, Literary/Artistic Analysis WR2 Writing Requirement 2
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Student has completed any of the following course(s): One 200 or 300 Level course with a LA – Literary/Artistic Analysis course tag with a grade of C- or better.
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CHIN 240 Chinese Cinema in Translation 6 credits
This course introduces to students the drastic transformation of Chinese society, culture, and politics over the past three decades through the camera lens. We will examine representative films from Mainland China, Hong Kong, and Taiwan. Particular attention will be paid to the entangled relationship between art, commerce, and politics, as well as the role digital technologies and international communities play in reshaping the contemporary cultural landscape in China. This class requires no prior knowledge of Chinese language, literature, or culture.
Extra time for film screenings
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CS 314 Data Visualization 6 credits
Understanding the wealth of data that surrounds us can be challenging. Luckily, we have evolved incredible tools for finding patterns in large amounts of information: our eyes! Data visualization is concerned with taking information and turning it into pictures to better communicate patterns or discover new insights. It combines aspects of computer graphics, human-computer interaction, design, and perceptual psychology. In this course, we will learn the different ways in which data can be expressed visually and which methods work best for which tasks. Using this knowledge, we will critique existing visualizations as well as design and build new ones.
- Winter 2025
- FSR, Formal or Statistical Reasoning QRE, Quantitative Reasoning
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Student has completed any of the following course(s): CS 200 – Data Structures with Problem Solving or CS 201 – Data Structures with a grade of C- or better or equivalent.
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CS 344 Human-Computer Interaction 6 credits
The field of human-computer interaction addresses two fundamental questions: how do people interact with technology, and how can technology enhance the human experience? In this course, we will explore technology through the lens of the end user: how can we design effective, aesthetically pleasing technology, particularly user interfaces, to satisfy user needs and improve the human condition? How do people react to technology and learn to use technology? What are the social, societal, health, and ethical implications of technology? The course will focus on design methodologies, techniques, and processes for developing, testing, and deploying user interfaces.
- Winter 2025
- FSR, Formal or Statistical Reasoning QRE, Quantitative Reasoning
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Student has completed any of the following course(s): CS 200 – Data Structures with Problem Solving or CS 201 – Data Structures with a grade of C- or better or equivalent.
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DGAH 120 Interactive Digital Narratives: Theory and Practice 6 credits
Contemporary forms of interactive digital narrative, ranging from electronic literature to games, demonstrate the affordances of the computer as a site of storytelling. Working from the prehistory of Oulipian constrained writing through to early hypertext experiments of authors such as Shelley Jackson to contemporary games such as Kentucky Route Zero, we will develop an understanding of both the history and current trends in born-digital literary experimentation and practice. Through the lens of these digital texts, we will explore the potential for reimagining the "book" through new interfaces, interactions, and technologies. No knowledge of code is necessary.
- Winter 2025
- LA, Literary/Artistic Analysis
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MUSC 313 Video Game Music: History, Interpretation, Practice 6 credits
Over the decades, video game music has evolved from simple beeps and boops into a genre that has garnered millions of fans worldwide. This course traces the history of video game music aesthetics and technology. We will consider how it relates to a variety of musical traditions and engages with broader social issues. We will learn to listen for loops, styles, structures, and function in games via direct engagement with primary sources: the games themselves. The course culminates in the practical application of knowledge via a creative project.
Expected preparation: The ability to read music and a previous music course or instructor permission.
- Spring 2025
- LA, Literary/Artistic Analysis WR2 Writing Requirement 2
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Student has completed any of the following course(s): One 100, 200, or 300 level MUSC course NOT including lesson or ensemble courses with a grade of C- or better.