Search Results
Your search for courses · during 25SP · taught by jdavis · returned 1 result
-
CS 311 Computer Graphics 6 credits
Scientific simulations, movies, and video games often incorporate computer-generated images of fictitious worlds. How are these worlds represented inside a computer? How are they “photographed” to produce the images that we see? What performance constraints and design trade-offs come into play? In this course we learn the basic theory and methodology of three-dimensional computer graphics, including both triangle rasterization and ray tracing. Familiarity with vectors and matrices is recommended but not required.
- Spring 2025
- FSR, Formal or Statistical Reasoning QRE, Quantitative Reasoning
-
Student has completed any of the following course(s): CS 208 with grade of C- or better.